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Document: Using Flash MX 2004 Manual

Chapter 1: Working with Flash Documents .

Chapter 2: Working with Projects (Flash Professional Only) .

Chapter 3: Using Symbols, Instances, and Library Assets .

Chapter 4: Working with Color .
Chapter 5: Drawing .
Chapter 6: Working with Text .
Chapter 7: Using Imported Artwork .
Chapter 8: Working with Graphic Objects .
Chapter 9: Creating Motion .
Chapter 10: Working with Video .
Chapter 11: Working with Sound .
Chapter 12: Working with Screens (Flash Professional Only)
Chapter 13: Creating Multilanguage Text .
Chapter 14: Data Integration (Flash Professional Only) .
Chapter 15: Publishing .
Chapter 16: Exporting .
Chapter 17: Creating Accessible Content .
Chapter 18: Printing from SWF Files
Chapter 19: Creating E-learning Content .

APPENDIX.   Using Samples and Templates




Document: ActionScript Reference Guide

 

INTRODUCTION: Getting Started with Action Script .

 
PART I Welcome to Action Script .
 
Chapter 1: What's New in Flash MX 2004 Action Script .
 
Chapter 2: ActionScript Basics .
 
Chapter 3:  Writing and Debugging Scripts
 
PART II
 
Chapter 4: Handling Events .
 
Chapter 5: Creating Interaction with ActionScript .
 
PART III
 
Chapter 6: Using the Built-In Classes .
 
Chapter 7: Working with Movie Clips .
 
Chapter 8: Working with Text .
 
Chapter 9: Creating Classes with ActionScript 2.0 .
 
PART IV
 
Chapter 10: Working with External Data .
 
Chapter 11: Working with External Media .
 
PART V
 
Chapter 12: ActionScript Dictionary
Contents of the dictionary
   12-1
   12-2
   12-3
   12-4
   12-5
   12-6
   12-7
   12-8
   12-9
   12-10
   12-11
   12-12
   12-13
   12-14
   12-15
   12-16
   12-17
   12-18
APPENDIX .
 
About ActionScript 1 .
 
Flash MX 2004 JSFL Reference .



Document: Using Flash

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Chapter 3 - 4 - 5 - 6

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Document: ActionScript Reference Guide
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